Keymapping Multisamples - What is it? How do I do it?
It is commonly known that hardware gear (or real instruments) in most cases, far outperforms the sound quality, depth, and "tweakability" created by software synthesizers (soft-synths). Therefore, the urge by producers to have analog, real instruments, or other hardware sounds for use in their software production environment to capture that unique sound in a soft-synth environment is common! In order to properly do this you must step into the world known as Multisampling!
Multisampling is the process of taking different keys (or pitches) of the same sound from external gear, or instrument for use in a software sampler. By taking multiple keys (multiple samples) of the instrument, this allows you to map these same keys out to their respective virtual sampler key placement. Consider it as though you have just taken that instrument, and brought it into a virtual production environment with the ability to play it in different keys.
Note: Throughout the rest of this tutorial, we will only focus on hardware (synthesizer) multisampling, but the same basic rules apply for all instruments.
To record multisamples you obviously need hardware to record from, and a relatively good soundcard with line-in capability. Most common multisamples are recorded at 44.1kHz / 16 Bit quality WAV or AIFF file type, but this is totally up to you if you want to go with a higher quality. The downfall to higher quality recordings is your multisample file size will be excessively large, and tends to take more RAM to run.
In most cases, the BEST multisamples to use are ones that have the most key recordings from the gear. For instance, if you record only one key of every octave from your synthesizer, you are required to map that original recording file across a full octave to fill up the keys you did not record. This leaves it up to the software to artificially change the key (bend the pitch) of that original sound file to sound appropriate at the respective key. This results in unwanted irregularities in your multisample when playing the multisample back. The more keys you record from your hardware, the less noticeable the artificial key change (pitch shift) will be.
Key-mapping is the process of laying out your multisamples across a sampler's keys so when you play the sampler from your controller keyboard the respective key will sound.
In the following visual example I will use the NN-XT found in Propellerhead's Reason simply because it has an intuitive interface for showing an example of Key-mapping.

As mentioned earlier it is good to know that when originally recording your multisamples you must remember there are several different types of multisamples and settings. In order to determine what kind, you must listen to the characteristics of your original synthesizer.
If the synthesizer sample is under constant change (Mostly Pads), and never repeats itself it must be considered a one-shot multisample, meaning the sample cannot be looped, or it would sound unnatural if it were looped. With one-shot samples, you can TRY applying a "Forward / Backward Loop". What this will do is play the sample forward, then as the sample ends play it in reverse, then back again, etc.
If the synthesizer sample sustains a common characteristic, you can loop it so the file repeats.
There are several other less-common types that aren't necessary to mention, but if you would like to learn more about them, consult your sampler's manual for Sample Loop Play Modes.
Knowing how to multisample, and doing it properly is a wonderful asset if you are dependent on mostly software for your production needs. You should now be able to play your controller keyboard, assigned to your sampler, and hear (hopefully) the same thing that was originally playing from your keyboard synthesizer!
Written by FrequenZ exclusively for the DJMixSource Tutorials Section
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